Ultra Dance Murder is a fast paced twin stick arcade shoot em' up hybrid with a heart pounding synthwave soundtrack, glitch art aesthetic, dance inspired combat, and local multiplayer gameplay that either builds or destroys friendships. Currently being developed for PC & XBOX ONE. Student Showcase Finalist 2018 Dreamhack Austin and USC Games Expo 2018. In development since 2014, coming out when it's ready.
VR longform docudrama about finding digital comfort in dire distress for the Oculus Quest.
Responsible for shoot floor supervision, data cleanup, characterizing, retarget, and polish for various character animations for this VR spellcasting action title. Part of USC Games’ Advanced Games Project capstone. Worked within a large team as their motion capture technician. Worked within a team of 25+.
Post Hello is a 3rd person narrative about experiencing life from the eyes of a delivery-man searching for fulfilment in his work. It's a game about dropping off packages & delivering on sincerity. Learn what it means to have a job well done! PC / MAC / LINUX - Showing at DU Arcade 2019 & USC Underground Show 2019
Educational Lo-Fi chillhop and study beats to transcend nirvana. From Eilmer of Malmesbury to The Wright Brothers, explore a lively take on virtual pinball at a relaxed tempo. Made solo within a week for Final Finish Something Jam. A fun exercise in animation and dynamic soundtracks for games. PC / MAC / ANDROID
Player Known Battlegrounds is a historical edutainment game about being a recently divorced tour guide on the Gettysburg National Military Park. It teaches history about the civil war and is the most realistic tour guide simulation on the market. Seen at the USC Undergraduate Symposium & Games Expo & Minefaire. Team of 2 with multiple actors. A 1:1 recreation of the cemetery with hundreds of voiced over facts about monuments and a failed marriage. Try to keep it together. PC / MAC / LINUX
I was an environmental artist for the USC CTIN-489 (oringinal) prototype of this advanced game project. Worked within a team of 6. A puzzle-platformer where you explore a plastic-ridden world. Traverse flooded cities and ravaged lands as you make choices that profoundly change both gameplay and your future. PC / MAC
A transportable single player escape room made out of cardboard complete with sturdy furniture and thick walls that starts with you locking yourself in. A game made to emulate the claustrophobia and submission Michelangelo’s walls in the staircase room of the Medicean Library gives off.
Showcased at various pop up locations around LA, later recycled.
A relaxing meditative and Zen like first person vaporwave skateboarding game. You play as a skater on the brink of life and death collecting aesthetics to reach enlightenment in skate-purgatory whilst trying to expiate your sins, help lost souls, find meaning in life and closure in death. PC / MAC / LINUX / MOBILE (tba). Showcase Finalist Acción Latinx LIFE (Latinos in Film & Entertainment) & Queertech.io Featured on PCGamer, Destructoid, and Hardcore Gamer.
Personal interactive dream journal & diary that focuses on getting to understand a person through an interpretation of their dreams, thoughts, fears, desires, and past work. Game about conversing with roosters, disembodied legs, standardized tests, immature jokes, relationships, art, espionage, and a teenager coming to terms with life and growing up. Honorable mention 2017 Independent Game Festival (Best Student Game), Student Finalist Showcase 2017 SXSW Gaming. Featured on Polygon, Rock Paper Shotgun, Vextro, Itching for More, and many other publications. PC/ MAC / LINUX
A brief-ish lecture about theoretical physics and life. Educational theoretical physics comedy. Developed solo in a few weeks for honors project. PC / MAC / LINUX
A game about choice, the philosophy of choice, the absurdity of choice.
Over 100 unique endings, multiple storylines, madness. A twine game that took years to write that was mostly written as a middleschooler and finished as a high schooler that cannot be feasibly made into a flow chart. WEB
I worked as a design intern at Serenity Forge summer of 2015. Team of 10. I designed and programmed ~50 waves and their various permutations (randomized) in this non-violent bullet hell shooter that teaches you to make friends. I focused on making waves that would unconsciously guide the player to a certain place on the screen to set up boss fights. Showcased at the Smithsonian. PC / MAC / LINUX / XBOX ONE
Interstellar Sex Police is a space shooter with time manipulation mechanics and a sense of humor. Groovy soundtrack, greeting cards, emails, explosions, inappropriate jokes and 18th century french poets. PC / MAC / LINUX