USC Senior Year Spring

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Collection of short experimental games made for loved ones. Bringing greeting cards into the 21st century and elevating them to something more meaningful. These games were not meant for you. Chainsaw Film Festival 2021 Official Selection. Trailer here.

View the site at comicsamscomics.com
A website collective gallery of comics made in my ART 312 comics class at USC. I'm currently working on adapting my comic Behind Closed Doors into a mobile game.

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A cinematic adaptation of Susanna Clarke's Piranesi made for USC CTIN 290 made in Unreal. Collaborated with composer rexyuwu and directed actors Ben Wendel & Sarah Harmon.
USC Senior Year Fall

Take a moment for yourself on Oculus App Lab & SideQuest!
Zen rock stacking VR game that teaches mindfulness. Worked on the implementation of the stacking mechanic on a team of 4, writing the copy & and prepping the media materials. Made with the support of Oculus Launchpad 2020.

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Help your grandma reset her Facebook password in a voice controlled multiplayer text adventure comedy game that can be played over Zoom. Best played with a MagicJack® usb landline phone handset adapter.

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Worked on the content creation team on cookie walks, in game events with collections of levels, for this sweet match 3 as a Fall 2020 Jam City game design intern.

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Did motion capture cleaning, characterizing, and pipeline work on Call of Duty: Black Ops Cold War at Activision Central Tech as the Egerton character tech art intern Summer 2020.
USC Junior Year Spring

Experience Dear Mom at AmaVR.com/dearmom
AR/VR experience about a struggling artist, seeking acceptance from her traditional Chinese mother. Served as a technical designer, animator, tech artist, and engineer on the interactive VR components within a team of 35. Made possible in collaboration with Facebook API@AR/VR.

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A print & play puppet show videogame rooted in childhood disappointment. Made for USC Experimental Game Design - the "Bad Game" experiment.

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A short voice controlled full motion video storybook to bring you some solace. Made for USC Experimental Game Design - the "Identity" experiment

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You never really did get that closure, but that's okay. Bird Hunk is here for you. Get dumped in any Steam VR compatible headset. Made for USC Experimental Game Design - the "Intimacy" experiment

Play the game on my github
Realtime binaural hyptext coming of age adventure horror game about real world horrors. Made for USC Experimental Game Design - the "Activist" experiment
USC Junior Year Fall

Read more here: reality ends here wiki
A pervasive game for incoming SCA students - serving the Reality Comittee as a trouble maker, puzzle maker, and liminal mechanic scare tactics curator

Experience it on Gamejolt and SideQuest
VR longform docudrama about finding digital comfort in dire distress for the Oculus Quest. A 6DOF recreation of a livestream from inside an elevator. USC Games Expo 2020 selection, Chainsaw Film Festival winner of Best Game Audio, Featured on front page of SideQuestVR.
USC Sophomore Year Spring

Check out the project on my ArtStation
Responsible for shoot floor supervision, data cleanup, characterizing, retarget, and polish for various character animations for this VR spellcasting action title. Part of USC Games’ Advanced Games Project capstone. Worked within a large team as their motion capture technician. Worked within a team of 25+.

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In 2019 there was an End Game fan theory about Ant Man and Thanos. It was just a matter of time until someone (me) made it in VR. I created a 3D pre-rendered stereoscopic VR short where you travel into the depths of Thanos’s digestive tract alongside Ant Man.

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Post Hello is a 3rd person narrative about experiencing life from the eyes of a delivery-man searching for fulfilment in his work. It's a game about dropping off packages & delivering on sincerity. Learn what it means to have a job well done! PC / MAC / LINUX - Showing at DU Arcade 2019 & USC Underground Show 2019

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Educational Lo-Fi chillhop and study beats to transcend nirvana. From Eilmer of Malmesbury to The Wright Brothers, explore a lively take on virtual pinball at a relaxed tempo. Made solo within a week for Final Finish Something Jam. A fun exercise in animation and dynamic soundtracks for games. PC / MAC / ANDROID
USC Freshman Year Spring

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Player Known Battlegrounds is a historical edutainment game about being a recently divorced tour guide on the Gettysburg National Military Park. It teaches history about the civil war and is the most realistic tour guide simulation on the market. Seen at the USC Undergraduate Symposium & Games Expo & Minefaire. PC / MAC / LINUX

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I was an environmental artist for the USC CTIN-489 (oringinal) prototype of this advanced game project titled "Disposable". Worked within a team of 6. A puzzle-platformer where you explore a plastic-ridden world. Traverse flooded cities and ravaged lands as you make choices that profoundly change both gameplay and your future. PC / MAC

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Eat Rat With Friends. Seinfeld / Bee Movie bullet hell parody made within a week as an inside joke. I watched every Seinfeld episode at 4X speed to skim for good sound bytes to notify the player of each cast members' attack queues and powering up warnings. PC / MAC / LINUX

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A mysterious executable appears on your hard drive. Take a pyschological exam, Rorschach tests, moral dilemas, and torture for the greater good. A chilling and unnerving horror experience that won't let you play it twice. PC / MAC / LINUX

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A cute and addictive mobile platformer ode to Zorba's dance that rewards you for making close calls and risking it all. Made within an afternoon. PC / MAC / LINUX / ANDROID

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This game shouldn't have been made. 4 Player keyboard racing game with completely different control schemes and character controllers for each character. Essentially, keyboard Twister that showcases your favorite outdated memes. PC / MAC / LINUX

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A number guessing comedy game where you can comfort or chastise a deeply disturbed man just trying to hold onto something. Made solo within an afternoon for a class assignment. Fully voiced & subtitled with dynamic guessing system. PC / MAC / LINUX
USC Freshman Year Fall

Check it out at ultradancemurdergame.com
Ultra Dance Murder is a fast paced twin stick arcade shoot em' up hybrid with a heart pounding synthwave soundtrack, glitch art aesthetic, dance inspired combat, and local multiplayer gameplay that either builds or destroys friendships. Student Showcase Finalist 2018 Dreamhack Austin and USC Games Expo 2018.

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In this first person immersive intergalactic dating sim, finesse Jar Jar to join the sith. Complete with a fully interactive toilet, branching dialogue options, and dynamic soundtrack. Made for Jar Jar Jam. Featured in Venture Beat. PC / MAC / LINUX

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A mobile game about how online dating dehumanizes people in the 21st century. A narrative swiping simulator that leaves you feeling bad about yourself. Made for Reality Ends Here in one day.

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An experimentation on how we experience "place". Explore an environment with only haptic feedback and echo location, photographs, and memories. An immersive audiovisual bath. Made for GESM 120g 'Power of Place'Humanities Lab. PC + CARBOARD VR + GAMEPAD

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A pervasive game about love set inside the USC campus. Think Gone Home, but an IRL scavenger hunt with letters inside trees and hard to reach places. A game that took weeks to make within a team of 3, but was only played once.

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A transportable single player escape room made out of cardboard complete with sturdy furniture and thick walls that starts with you locking yourself in. Showcased at various pop up locations around LA, later recycled.

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A Print & Play Swedish EXPERIENCE
An auction game with a traitor, random objects, and many laughs. Made within a week with a team of 4.

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A Print & Play Office Board Game for Productive People. A game where you exploit others to get ahead to only hit rock bottom. A competitive grind where someone gets to be the trashcan. Made within a week with a team of 4.
High school

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A relaxing meditative and Zen like first person vaporwave skateboarding game. You play as a skater on the brink of life and death collecting aesthetics to reach enlightenment in skate-purgatory whilst trying to expiate your sins, help lost souls, find meaning in life and closure in death. Featured on PCGamer, Destructoid, and Hardcore Gamer.

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Personal interactive dream journal & diary that focuses on getting to understand a person through an interpretation of their dreams, thoughts, fears, desires, and past work. Honorable mention 2017 Independent Game Festival (Best Student Game), Student Finalist Showcase 2017 SXSW Gaming. Featured on Polygon & Rock Paper Shotgun. PC/ MAC / LINUX

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What if Marco Polo could tweet in 1271? An educational twitter simulator comedy game that's a great use of 7 minutes. PC / MAC / LINUX

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A non linear one act play made in Twine that is a long vent without any context. WEB

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The original prototype of the 5+ year long passion project Ultra Dance Murder. An enjoyable multiplayer twinstick shooter with multiple game modes each more challenging than the last. PC / MAC / LINUX

Get the game on Global Game Jam's site
Juggle paying bills and playing an mmo. The Grind is a life ritual simulator made for global game jam 2016 within a team of 6.

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A brief-ish lecture about theoretical physics and life. Educational theoretical physics comedy highly interactive walking sim. Developed solo in a few weeks for honors project. PC / MAC / LINUX

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A local two player tug of war space arcade shooter. A reinvention of joust in an autotargeting, astroid evading, rock paper scissors hodgepodge with classical music and multiple maps. PC / MAC / LINUX

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A game about choice, the philosophy of choice, the absurdity of choice. Over 100 unique endings, multiple storylines, madness. A twine game that took years to write that was mostly written as a middleschooler and finished as a high schooler that cannot be feasibly made into a flow chart. WEB

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I worked as a design intern at Serenity Forge summer of 2015. Team of 10. I designed and programmed ~50 waves and their various permutations (randomized) in this non-violent bullet hell shooter that teaches you to make friends. Showcased at the Smithsonian. PC / MAC / LINUX / XBOX ONE

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A personal coming out story disguised as a generic space action game. Learn about bisexual erasure, engage in space combat, run through racing thoughts, bullet time first person action, fear of judgement. A jarring experience indeed. PC / MAC / LINUX / WEB

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PEWDIEPIE played this dank mlg second person shooter of mine. You are the bullet, you get shot, you get the game narrated to you, make a deal with Gabe Newell. Made for 7dfps. PC / MAC / LINUX

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Transcendentalist music-video-game with accessible input and beautiful low poly vistas. Inspired by the Rocky Mountains, Colorado River, and a simpler life. PC / MAC / LINUX

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This isn't really a game, rather a program that empowers doodlers. Ice skate to upbeat music and share your creations with others. At the very least, read the artist's statement on the game page. PC / MAC / LINUX

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Interstellar Sex Police is a space shooter with time manipulation mechanics and a sense of humor. Groovy soundtrack, greeting cards, emails, explosions, inappropriate jokes and 18th century french poets. PC / MAC / LINUX

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A very short and sad game about a bouler who can't make any friends. Made in 3 hours for weird jam, lasts ~1 minute. PC / MAC / LINUX / WEB

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Minimalist autorotating top down shooter. Made for IndieE3Jam. A tense game of precision and positioning that mixes twinstick with strategy. PC / MAC / LINUX / ANDROID

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A game I made for my friend Matisse. Made during glitchjam. Its a game about what it is to be a c̡oo͞l k҉id͘,̶ a͢nd be͢i̷n̷g ̀hap͝p̷y at a̶ll ͏c͡os̀ts͠. PC / MAC / LINUX / WEB & Featured at MAGFest 2019 & Babycastles

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A touching experience with cleaning bots, milk cartons , and the meaning of life itself... maybe?If Three Sisters, the Checkov play, was made into a videogame, this would be it. Multiple genres. PC / MAC / LINUX

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First person photography and action shooter sim made for cyberpunk jam. WEB

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First person french puzzle game of teleportation. Stylized and pretentious, just as I like it. PC / MAC / LINUX
Middle school

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Inspired by thirty flights of loving. Two and a half minutes of story in first person. PC / MAC / LINUX / WEB.

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The game that made me realize I want to make games for the rest of my life. Made for 7dfps 2013. First game of mine to get an article review (Indie Statik). PC / MAC / LINUX

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From the ingenious mind behind Tim Allen's Santa Claus 2 comes a family adventure with difficult choices and strong bonds. A game about blowing up a cat orphanage and escaping the five-o. WEB

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Atmospheric horror game that takes place on a large island. Multiple endings. PC / MAC / LINUX

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Exploration in first person level design to make people feel specific emotions (none of them good). PC / MAC / LINUX

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To Kill A Mockingbird turned into a horror game complete with Boo Radley jump scares and classical music accompaniment from a professional jazz musician. PC / MAC / LINUX / WEB

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Game adaptation of the classic book. You play in Lenny's dream of the future, then the game ends abruptly with a gunshot and a black screen. PC / MAC / LINUX

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An angst ridden minimalist rage quit platformer with 50 levels, large OST, and continuous haiku. Sequel to "The Last Input". PC / MAC / LINUX

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Minimalist platformer love story. First game of mine to get a let's play. PC / MAC / LINUX / WEB

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Horror game made educational. Learn algebra while running for your life. WEB

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A top down zombie shooter prototype that while simple, had a great sense of lighting. WEB
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My first game. A refreshingly depressing platformer made from a design constraint. Talk to cats for life advice, avoid the snow, and just don't do it... PC / WEB