My name is Steven Harmon, and my pronouns are He/Him/His.
I'm a game designer and mocap tech with a passion for creating immersive experiences that make people laugh and cry. I'm a graduate of the University of Southern California Interactive Media & Games Division pandemic class of 2021. I have a background of 10 years of theater at the Denver Center for Performing Arts, Ellie Caulkins Opera, and more. I love making things out of cardboard and electronics, creating intricate shitposts, hiking, camping, teaching, skateboarding, analyzing film, curating mix CDs, listening to ASMR, and consuming inhuman amounts of pecan pie.
I've been making games since 2011. Self-taught until college with each project being a steppingstone to the next. I strive to make games where there are no barriers between developer and player.
I make games that can:
• console someone through their hardships and ground them in their crises.
• provide an engaging escape that leaves the player better equipped for the real world.
• bring people together and cultivate empathy where there is disconnect.
• question broken systems in our day to day lives and crowdsource alternatives.
Ultimately, I just want to help people and games are the way I can reach the most with the greatest impact.
I organized USC Game Space, an LA developer co-working space, for three years, served as a Unity Student Ambassador for two years, MEGA USC E-board member for one, and volunteered part-time with GaymerX for a little over one year. Recently I’ve worked at Activision Central Tech and Jam City. Currently I work at MPC Film as a virtual production Stage TD and on the side am working on Wing Wor a VR game.