My name is Steven Harmon. I'm a level designer and mocap tech with a passion for creating immersive liminal experiences that evoke strong emotional reactions and tell a story. I'm currently a junior Interactive Entertainment & Game Design Major at USC, graduating May 2021. My background is 10 years of theater. I love analyzing film composition, making things out of cardboard, hiking & camping, skateboarding, film, toilet academia, ASMR, and pecan pie.
I've been making games since 2011. Self-taught until college with over 50 games made and released to date, one of which holds an honorable mention at the 2017 Independent Games Festival. I strive to make games where there are no barriers between developer and player, games that can be mistaken for electronic poltergeists, cozy games, educational, and comedic games. Ultimately, I'm making games that can make the world fairer by breaking down the broken systems in our day to day lives, abstracting them, and crowdsourcing solutions through play.
I currently organize USC Game Space, a local co-working space, and serve as a Unity Student Ambassador and volunteer part-time with GaymerX writing a free guide book to get more people making games. I currently work as a contracator at House of Moves and summer of 2020 will be working at Activision Central Tech.
House of Moves
University of Southern California
Resident Assistant at Parkside Arts & Humanities Residential College
Student Teaching Assistant for CTIN 101 & 506
2018 - present
CEO & Independent Developer
2015 - present
Summer of 2015
Game Scripting : C# (Unity), C++
3D Modeling & Animation
Video Editing (2D, VR, Stereoscopic)
Acting, Playwrighting, and Directing
Sewing & Physical DIY
Mandarin Chinese (HSK 3)
Unity (guru) / Unreal (learning)
Visual Studio + Perforce (P4V)
Source Tree + Bitbucket
SteamCMD + steampipe
Xbox One Manager
Maya + ZBrush + Substance
Blender 2.8 + fSpy + Meshroom
Gimp / Photoshop / Paint.net
Motion Builder (3d) / Fire Alpaca (2d)
Audacity / Mp3Tag / AudioSauna
Davinci Resolve / Movie Maker
Game Maker / Twine
Many summers well spent.
Being able to have ultimate freedom after exiting the first cave and seeing a mountain on the horizion. Pure escapism.
Besides being a technical masterpiece for the time, F.E.A.R to this day has some of the best gunplay, AI, and sound design in any fps game.
Hire me to make it in VR please!
A top notch sword & sorcery RPG but more importantly a great backdrop to the bonding that took place between my dad and I. This game will forever hold a spot in my heart.
Probably the most realistic RPG I've ever played. There wasn't any morality system, but each decision I made shaped my perception of who I was both in and out of game.
The first game to have me cry...
And they were just cubes...
The best example of a good indie game. Smart production and simple but effective execution in art, voice acting, and music.
Game juice to 11
What can I say?
I love painting the map with my friends in a tug of war filled with mind games.
The International Journal of Game Toilet Research exploring the rich wealth of game (both digital & analog) toilets. A non-profit, open-access, crossdisciplinary academic journal for the ongoing discussions on toilets in gaming.
Still in school and very busy, but willing to collab depending on the project! Can also do commissions and freelance work! Musicians please send me your soundcloud, always looking for music for my games!
Make let's plays and reviews of my games, you have my complete explicit permission to do so. If you write something, send me a link to the story once it's published! :)